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Battlefield 6: Multiplayer - Mirak Valley

I am pleased to showcase the work I've done as Lead Vegetation Artist for Battlefield 6.

This map used our Gibraltar biome. For this biome I created a number of smaller assets such as ferns and plants as well as participating in the photogrammetry trip that sourced our vegetation photogrammetry. I also assisted with miscellaneous polish and bug fixing tasks.

As lead, my other responsibilities included managing the overall scope, production timeline and backlog of vegetation assets as well as overseeing biome research, tool development and pipeline improvements. In addition I managed the day-to-day tasks for the vegetation artists at Ripple Effect, coordinated with our DICE vegetation team, external partners and the art directors and level teams across all four Battlefield Studios.

These screenshots represent the combined work of all our vegetation artists, along with our level teams, EA partners and everyone else at Battlefield Studios.

Check out the work of our talented vegetation team here!
https://www.artstation.com/naree
https://www.artstation.com/mattbilleci
https://www.artstation.com/edgeandvertex
https://www.artstation.com/jenaguilar
https://www.artstation.com/rgbeard
https://www.artstation.com/linali1101
https://www.artstation.com/yixuanweng8

As well as our external partners
https://www.artstation.com/pewkey
https://www.artstation.com/innahalata
https://www.artstation.com/tamara94