I am pleased to showcase the work I've done as Lead Vegetation Artist for Battlefield 6.
This map used our Brooklyn biome. For this biome I was responsible for vegetation asset creation for the majority of the trees, ivy and some bushes as well as a level art pass to refine vegetation placement across the map. I was also responsible for all the vegetation and leaf photogrammetry capture for this biome.
As lead, my other responsibilities included managing the overall scope, production timeline and backlog of vegetation assets as well as overseeing biome research, tool development and pipeline improvements. In addition I managed the day-to-day tasks for the vegetation artists at Ripple Effect, coordinated with our DICE vegetation team, external partners and the art directors and level teams across all four Battlefield Studios.
These screenshots represent the combined work of all our vegetation artists, along with our level teams, EA partners and everyone else at Battlefield Studios.
Check out the work of our talented vegetation team here!
https://www.artstation.com/naree
https://www.artstation.com/mattbilleci
https://www.artstation.com/edgeandvertex
https://www.artstation.com/jenaguilar
https://www.artstation.com/rgbeard
https://www.artstation.com/linali1101
https://www.artstation.com/yixuanweng8
As well as our external partners
https://www.artstation.com/pewkey
https://www.artstation.com/innahalata
https://www.artstation.com/tamara94