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Wargaming - Project Excalibur (Unannounced)

This was a cancelled unannounced project from Wargaming Seattle that was shut down in August 2018

I worked as an Environment Artist on this project from its green-light phase until the closure of the project.

My primary responsibilities included the creation, polish and optimization of numerous props and buildings, in-particular focusing on the heavy destruction elements in key portions of each map. I assisted with the implementation and tuning of various vegetation assets and materials along with set dressing and creation of internal documentation via Confluence.

In addition to this I worked closely with our external artists to provide feedback and guidance on incoming props to ensure the delivery of high quality assets, and assisted with the on-boarding of interns and contract artists to familiarize them with internal tools and processes. I also worked closely with tech art and destruction leads to unify collision and destruction rules across all maps.

Lighting by Felix Mendoza, additional modeling by Chris Rojo, Matthew Smith and Baro Park, terrain and set-dressing work by Ryan Greene, Ryan Lee and Gary Biro and primary vegetation work by Tuan Tran