Vegetation Artist on Forza Motorsport.
My primary responsibilities included the research of tracks to identify vegetation, asset production/polish, photogrammetry capture/processing and outsource management. I also assisted with track set dressing across 11 of the launch tracks and tools development alongside our amazing Tech Art and Procedural teams. Finally I was responsible for the training and management of internal vegetation artists and production timelines for vegetation.
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Developing a brand new library of fully dynamic 3D vegetation and moving away from the traditional 2D cards from pervious Forza titles was a huge task requiring many talented contributors. Big thanks to Tuan Tran, Cindy Quinn, Rey Zhong , Zhengyu Ye and the entire environment and technical art teams for their amazing work and passion. Finally a special thank you to Chris Matthews and David Chan for their invaluable guidance & leadership and to our outsource partners who were a huge part of our development.